The World Of Khoras - Civilization - Nations - Chaddamar Theocracy

The Town of Battle Mound

Introduction

The town of Battle Mound is one of the major towns in the Drakkellian Alliance. Like all towns and cities in the Alliance, it's ruled by the mercantile guilds.

Battle Mound is a small fortified town built upon a large hill at the very edge of the Stench Bog. The hardy folk of Battle Mound assist Grimstone by standing watch over the far eastern border. The militia here frequently clashes with orc tribes, swamp bandits and wandering raiding parties from the Brotherhood of the Serpent Tongue.

Battle Mound has a small fighter's guild which also functions as a war school. It is home to many mercenary fighters. Battle Mound has earned a reputation for being a good place to learn how to fight and earn good coin in fight the orcs of the swamp.

The Witch

There is an old woman who lives a few miles east of Battle Mound, somewhere in the swamp. Her name is Grethela and her heritage is somewhat questionable. Some say she is half ogre and other say she's just ugly. Most agree that she's some kind of witch and few dare to cross her. In any case, she keeps to herself and most describe her as ornery and dour (and that's on a good day). She is quite skilled in the arts of alchemy and herbalism. She spends her days in the Stench Bog gathering herbs, roots, toadstools and berries. She spends her evenings brewing potions in a great black iron cauldron. She has a recipe for almost any potion imaginable - love potions, healing draughts, sleep potions, poisons, antidotes, potions of courage, potions of luck and much more. She sells them on market day in Battle Moundand to any who visit her humble home (which is a tree house in the swamp). She has a reputation for being able to cure any ill, whether that be a broken bone, a broken heart or a broken promise. The town constable doesn't like Grethela in the least and hopes that one day he can ban her from entering the city or drive her away for good. Despite his efforts to keep her away from the town, her potions are still quite popular.

Inns and Taverns

Name Owner/Operator Description
Red Hawk Inn Kalrat The Red Hawk is a small stone two story inn with a ground floor common room.  The common room serves food and drink and hosts gambling. This inn is the most secure place in town. All twelve of the rooms are private rooms, each with barred windows, stout oak doors and heavy iron locks. There are also hired guards on duty at all times. A room here costs 3 silver pieces per night. The proprietor, a human named Kalrat, is an ex-soldier with the scars to prove it. He makes sure that his guests are safe and the inn is secure. The inn gets its name from Kalrat's great axe which hangs above the bar. This magnificent weapon has a hawk's head pommel and the axe head is somewhat shaped like a wing. Both blood stains and rust have turned it red. This place is a hot spot for gambling and has a few thieves and pickpockets that Kalrat is constantly catching and throwing out of his tavern.
Wounded Wolf Tavern Reldun The Wounded Wolf is a large and boisterous tavern in the center of town. Most town folk agree it has the best food and drinks. Eight private rooms for 5 silver pieces per night. Owned and run by a popular young man who inherited the tavern from his father, Grendalin, a wealthy merchant who made his fortune trading throughout the southlands. Reldun has a staff of five. The cook, a half orc named Mosh, makes a dish he calls "pepper beef stew" which is very popular with the regulars. Reldun has no wife or children. His only family is his dog, Growzer, who he loves more than anything. The tavern is named after his dog who is always managing to get himself injured or sick.
The Beggar's Coin Rynok The cheapest inn in the town. It has four common rooms that anyone can stay in for 1 cp. It has three small private rooms for 5 cp each.

This page last updated Wednesday, December 24, 2008. Copyright 1990-2009 David M. Roomes.

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